
Welcome to
DragonBase Games
You’re invited to explore my Game Design Portfolio. I work across various disciplines with a variety of clients. Over the years, I have worked independently in assembling a diverse portfolio of designs. I offer a unique perspective and personal approach to every project. For more information, please contact me directly.
BIO
From the first time I ever played a game, I have long had a passion for games. I love the feeling a game gives you as a player and the sense of accomplishment you are filled with when you have completed it. The very best games give a long and lasting imprint and can remain fondly in your memory through the years.
I try to achieve that certain element that makes a game great in the games that I make. Both in my academic years in games like "SpinDoctor"​ and "MindHero”, and this has filtered down in the games that I created independently. I also believe in the power of working together to create a whole that is greater than the sum of its parts. I have had the fortunate opportunity to work with other developers with the same passions as myself in various freelance work.
In all, I want my games to be remembered and loved by their players just as I have been inspired by a variety of games I have enjoyed over the years.
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For more information about my career experience, past projects and future goals, please get in touch today.
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Software experience gained over the years [Relevant to Game Design]:
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Unity 3D Unreal Engine 4
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3ds Max Blender
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Zbrush Photoshop
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Gimp Adobe After Effects
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Substance Painter Substance Designer
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Github Perforce
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Turtoise SVN Trello
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TeamWork Slack
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HacknPlan Discord

Mystic Sands A game from the game jam submission I entered.

Mystic Sands A game from the game jam submission I entered.

Mystic Sands A game from the game jam submission I entered.

Mystic Sands A game from the game jam submission I entered.























My Projects
Below you'll find some of the projects I've made alone and in collaboration with other studios in Unity3D and UE4. The below A.I.C.O Trailer was my first attempt of a Trailer in Adobe After Effects.
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My best work is yet to come, Progress has been made and will be reflected in my upcoming additions to the webpage, following extensive work in Unreal Engine 4. Stay Tuned! :)

"Everything has beauty in it, but not everyone sees it"