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Welcome to

                 DragonBase                  Games

You’re invited to explore my Game Design Portfolio. I work across various disciplines with a variety of clients. Over the years, I have worked independently in assembling a diverse portfolio of designs. I offer a unique perspective and personal approach to every project. For more information, please contact me directly.

BIO

From the first time I ever played a game, I have long had a passion for games. I love the feeling a game gives you as a player and the sense of accomplishment you are filled with when you have completed it. The very best games give a long and lasting imprint and can remain fondly in your memory through the years.  

I try to achieve that certain element that makes a game great in the games that I make. Both in my academic years in games like "SpinDoctor"​ and "MindHero”, and this has filtered down in the games that I created independently. I also believe in the power of working together to create a whole that is greater than the sum of its parts. I have had the fortunate opportunity to work with other developers with the same passions as myself in various freelance work.
In all, I want my games to be remembered and loved by their players just as I have been inspired by a variety of games I have enjoyed over the years.

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For more information about my career experience, past projects and future goals, please get in touch today.

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Software experience gained over the years [Relevant to Game Design]:

  • Unity 3D                              Unreal Engine 4

  • 3ds Max                              Blender

  • Zbrush                                Photoshop

  • Gimp                                   Adobe After Effects

  • Substance Painter            Substance Designer

  • Github                                Perforce

  • Turtoise SVN                    Trello

  • TeamWork                        Slack

  • HacknPlan                        Discord

My Projects

Below you'll find some of the projects I've made alone and in collaboration with other studios in Unity3D and UE4. The below A.I.C.O Trailer was my first attempt of a Trailer in Adobe After Effects.

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My best work is yet to come, Progress has been made and will be reflected in my upcoming additions to the webpage, following extensive work in Unreal Engine 4. Stay Tuned! :)

VR Headset

"Everything has beauty in it, but not everyone sees it"

Confucius

Interested in adding some of the assets I've made to use in your own projects? Select one from the store of your choice today.

Contraception-1.jpg

Gumroad

Clipboard01.jpg

Cuberush

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